Azjol-Nerub or Loot-Nerub?
by Laneer on Sep.30, 2008, under Beta
I got on to test Build 9014 which I usually like to do by running an instance. Azjol-Nerub is an easy one to get a group for and extremely fast. This instance litterally takes 20 minutes to do. It has 3 bosses, with little to no trash. In fact after you kill the second boss you basically walk down this web and jump down this hole and you have one pull to the last boss.
The whole jump is pretty damn awesome. When you just fall you go really fast through several layers of the zone. Lots of interesting things to see on the way and you land safely in some water at the bottom. I put on levitate this run and saw it at a slower pace.
Our very silly DK tank ran into the boss room while me and the mage were still drinking. He started the encounter and a web came up. Basically I was still able to heal most of the time if they were in the right spots. Some times they were not in LOS though. It was just the DK and the ret pally, though the Mage was also able to occasionally get some damage off while our rogue sat and twiddled his thumbs except for the occasional add that swooped down on us outside.
We ran the instance a couple of times. It is so fast that the DK was calling it Loot-Nerub becauses you could easily farm stuff in the instance if something dropped you wanted. There is nothing in the instance I could wear or use on Laneer but it is a fun instance anyways. Lots of big pulls with damage spread out so it is a good test for how well my Disc build can deal with that. The two big Penance bugs still exist in this build and I didn’t see any other issues. Right now Penace will not flip you around when your healing someone which means you need to face them. It also does not gain the spell haste from Borrowed Time when using Penance to heal but it does if you use it for damage.














