Adventures of a Dwarf Priest

Archive for February 10th, 2009

Not So Bad

by on Feb.10, 2009, under Questing

For a patch day it wasn’t so bad, especially for a surprise patch day :P   The lag in Dalaran was pretty feirce though, the loot lag that is.  I wasn’t have any issues out in the Basin though.

Herbing

I spent some time this afternoon enjoying the music and quests in the Basin.  I also got in quite a bit of herbing.  My new plan is to try to make some noble cards to sell at first in order to hopefully pay for my epic flight :)   Once Laneir is flying capable I don’t want to be running around on a fat kid mount that is for sure :P

I finally see why I ended up with so much Eternal life, you get it by the piles there!  Helped out since I need it for the cards :)   I managed to make two attempts, BOTH were the stupid worthless Chaos cards… *sigh*  I put them in the guild bank…  Maybe someone will want to make the deck to laugh at it lol

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Patch Day – 3.09

by on Feb.10, 2009, under Editorial, WoW

Wow I read about 3.09 only yesterday on MMO-Champion and now it is being applied?  I figured it would be on the PTR given the changes they are making.  I hadn’t complained yet but they are messing with my Arcane Mage damn them!  Most of the changes seem to be related to PvP but they are going to effect PvE Arcane Mages as well.  I guess we are going based on Blizzards internal testing on this one.  Most of the changes are related to dispelling certain buffs and apparently reducing the burst damage of Arcane Mages.

The Priests in this patch are getting one of their long time whines fulfilled with changes to InnerFire.  No it still has charges, but the buff lasts for 30 minutes now and is not dispellable.

  • Inner Fire duration has been increased to 30 minutes and can no longer dispelled.

Of course my Arcane Mage (which is soooo much fun) is get whacked the hardest in this patch it looks like.  A few glyph changes for Mages as well.  A few of them good ones though.  Again all the changes appear to be PvP motivated, stupid Arena…

  • Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute.
  • Arcane Power and Presence of Mind now share a category cooldown.   Arcane Power causes a 15 second cooldown.  Presence of Mind, once consumed, causes a 1.5 second cooldown.
  • Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
  • Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
  • Slow (Arcane): now increases cast time by 30%, down from 60%.

So apparently we can use Arcane Power more often, which I guess could be fun, but we are not aloud to use it with Presence of Mind now which I guess means we have to be more creative with it.  It also sounds like they took Evocation off of Arcane Flows which really sucks because I loved the 2 minute Evocation given how much mana you go through with Arcane.  The slow change is a PvP one I don’t care about, they did the same to Curse of Tongues as well.

I love the PewPew of Arcane though, the Missles and the like are fun and make me think to my MUD days when you had Magic Missiles :)   Plus Penance and Arcane Missiles/Arcane Barrages kind of have a good feel together :)   It sounds like the changes are not meant to nerf Arcane damage, but to smooth it out.  All the complaints in PvP right now are related to burst damage, and Arcane Mages were probably putting out the most of any caster.

I find it pretty crazy though these went live with little public input or testing.  I haven’t looked a the Mage forums, but if I know mages they are whining a lot!  I don’t really like to read the Mage forums, since I’m just a part time Mage I let Inien fill me in on what they say :)

Oh and as for the Mage Glyph Changes, they are all arcane related as well and other than the Arcane Blast glyph nerf the others are ok :)

  • Glyph of Arcane Missiles — Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old – Increases the range of Arcane Missiles by 5 yards.)
  • Glyph of Mana Gem — Increases the mana received from using a mana gem by 40%. (Up from 10%)
  • Glyph of Arcane Blast — Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)

Especially the Arcane Missiles one, that might be a fun one too work in now, arg too many good Mage Glyphs not enough good Priest ones :P

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