Adventures of a Dwarf Priest

Long Road

by on Mar.24, 2009, under PTR, Raid

Well it has been many years since the first time I stepped into Naxxramas.  It was a different game back then and a different raid.  On Friday and Saturday I did a full run of Naxx with a PUG group.  Nothing special, but good competent people, who didn’t even use vent (yay).

It was a partial guild run, I think 6 of them were from the same guild, we were mostly plate with 5 Paladins, 2 Deathknights, 2 Warlocks and Me.  We had 3 healers which was the disappointing part of it.  I still enjoyed the run though I don’t really need anything from Naxx 10 aside from some pants upgrade would be fine.

We finished off a lot of bosses many PUGS I had tried before could not.  So as you’ll notice I finally got some achievements.  After many years of wonder I finally got to see the end of Naxx as well.  Though the end is slightly different, than then of course.  The fight with Sapphiron went well, we killed him first try.  It was pretty neat, and with my frost resist gear and the pally aura, I didn’t have to worry much about anything but everyone else.

Of course the final boss eluded me though we just couldn’t kill him.  We gave him one more try last night, after 3 wipes many of us had to go to bed.  Basically we didn’t have enough DPS.  In both the case of last night and the previous 2 nights we only had 2 people who could touch 2k DPS so it was not stellar.  Basically once the adds come out we couldn’t down him fast enough before the adds got too buff and started killing everyone.

To me this is another case where too many healers hurt the raid, even if we had somewhat low DPS if we had one less healer we may have been fine. Dual spec would have come in handy here because I would have just pushed shadow and helped out.  So sadly I did not get to kill him.  I hope before Uldar comes out I can get in the tail end of a Naxx raid and take him down :) I just don’t have the time or the energy to even be doing what I did this weekend :P

Speaking of 3.1 looks like we were winding down on the changes.  The last few patches have been small incremental changes.  The Priests are whining because they increased the cooldown of Divine Hymn to 10 minutes from 6 and doubled the mana costs.  Many people don’t recognize how truely awesome it is now.   I don’t really care much about the increase in cooldown, it is sort of an emergency spell anyways, and well I would almost certainly be coupling the spell with Inner Focus so who cares about the mana cost :)

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